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Favor System - Ghost Recon Breakpoint
Vehicles are an integral part of the game. Apart from providing transport, some vehicles can be used to provide effective and sometimes...
Shujon Poddar
Apr 3, 20215 min read
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![A CS:GO map making exercise [Part 4]](https://static.wixstatic.com/media/c87d78_4b26f30358da4b96b143ddeaf24039eb~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/c87d78_4b26f30358da4b96b143ddeaf24039eb~mv2.webp)
![A CS:GO map making exercise [Part 4]](https://static.wixstatic.com/media/c87d78_4b26f30358da4b96b143ddeaf24039eb~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_avif,quality_auto/c87d78_4b26f30358da4b96b143ddeaf24039eb~mv2.webp)
A CS:GO map making exercise [Part 4]
Hi! It has been a long time since I last posted one of these. I took a break to work on other projects. However, I am now getting back...
Shujon Poddar
Feb 21, 20212 min read
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Hunger dependent Stamina System
Hunger based stamina is a system in which the player stamina pool and stamina drain is dictated by the hunger and thirst of the player...
Shujon Poddar
Feb 9, 20213 min read
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Factors Affecting Level Difficulty in Match-3
Before moving to London to study at Kingston University, I worked at Holy Cow Studio for two months as a Game Design Intern. During my...
Shujon Poddar
Jan 21, 20212 min read
21 views
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![A CS:GO map making exercise [Part 3]](https://static.wixstatic.com/media/c87d78_42914b38141a4a33bdbfb5ae87ca2643~mv2.png/v1/fill/w_333,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/c87d78_42914b38141a4a33bdbfb5ae87ca2643~mv2.webp)
![A CS:GO map making exercise [Part 3]](https://static.wixstatic.com/media/c87d78_42914b38141a4a33bdbfb5ae87ca2643~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_avif,quality_auto/c87d78_42914b38141a4a33bdbfb5ae87ca2643~mv2.webp)
A CS:GO map making exercise [Part 3]
Hi! Welcome to the third week of this exercise. In the last post I showed some 2D designs. Today we will look into the 3D progress I made...
Shujon Poddar
Sep 28, 20204 min read
74 views
1 comment
![A CS:GO map making exercise [Part 2]](https://static.wixstatic.com/media/c87d78_ae38e26fae30451b8aa428ec73d5b29c~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/c87d78_ae38e26fae30451b8aa428ec73d5b29c~mv2.webp)
![A CS:GO map making exercise [Part 2]](https://static.wixstatic.com/media/c87d78_ae38e26fae30451b8aa428ec73d5b29c~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_avif,quality_auto/c87d78_ae38e26fae30451b8aa428ec73d5b29c~mv2.webp)
A CS:GO map making exercise [Part 2]
Hi! Welcome to week two of this project. Last week I did a brief study of existing maps from Counter Strike: Global Offensive. Today we...
Shujon Poddar
Sep 21, 20203 min read
17 views
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A CS:GO map making exercise
Introduction to the mapping series and an Analysis of current maps in CS:GO
Shujon Poddar
Sep 14, 20204 min read
22 views
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