A CS:GO map making exercise [Part 4]
- Shujon Poddar
- Feb 21, 2021
- 2 min read
Updated: Mar 25, 2021
Hi! It has been a long time since I last posted one of these. I took a break to work on other projects. However, I am now getting back into it.
Changes to layout
I made some changes to the approach lanes for Bombsite A. The goal for these changes was to make the approaches straighter and allow for more maneuverability.

In the original layout, the Counter-Terrorists has to hook a left turn to take the stairs and then make a U-turn to before entering the bombsite. This adds unnecessary steps and makes for a confusing layout.

The stairs were moved further up the lane so that is creates a simpler path for the CTs. As a side effect, it shortened the time it takes for the CTs to reach the bombsite. I also created a small opening for a quicker access to the Bridge at Mid lane. I am not sure how this will affect the balance of this bombsite. The walls of the bombsite itself has been raised to raise the roof and limit options for smoke grenades throws once implemented.

On the Terrorist-side, here too was a flight of stairs the player would have to take and then make a U-turn into the bombsite. Like the CT approach this too seemed confusing but it also felt constraining.

The building block in front of the "A" building has been hollowed out and with the stairs moved further the lane, a spacious "office space" was created. Because of this, a new small corridor has been made to provide an alternate peek angle for the Terrorists. A hatch can be implemented in this space for direct access to the ground floor. The "office space" serves as a "staging area" for the Terrorists where they can throw their utilities over the roof and into the bombsite before pushing into the bombsite itself.

Turns out, I missed the fact that one has direct line of sight into CT Spawn when standing on the Bridge. This means that whoever has control of the Mid Lane will can have a sightline into the CT side of the map and gain vital information and even get kills.

The small shed-like structure was extended to shield CT Spawn from the Bridge.
The Timing Problem
Currently the Terrorists are reaching A and B bombsites too soon. Both the CTs and Ts are reaching the bombsites at almost the same time. This means that the CTs do not have enough time to set up defenses. I was hoping that straightening the CTs route to A site would solve the timing problem. I may have accidently shortened the Terrorists route too, by creating the staging area.

To fix this problem, I will need to find a way to either make the T side route longer or the CT side route shorter. Maybe the T side stairs can be repositioned elsewhere.
That was it for this update. Bye!
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